Jun 05, 2008, 04:24 AM // 04:24
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#1
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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Opinions please! PVP Warrior armour - Runes & Insignia
A few questions for a returning player that wants to get back into pvp with a diff main class. I currently run survivors +35 (I have stonefists on my boots) + sup weapon rune.
1. Is a Sup weapon rune really worth the +3 compared to minor +1? Does 2 ranks in weapon attribute make that much diff?
2. Is sentinel's insignia (armour vs ele with str 13) better then survivors (+ hp)?
3. Sup absorp rune in pvp is rubbish isn't it?
(I run all 3 weapons so im guessing a hammer would have diff armour setup then sword/axe)
I have my weapon sets all set up, it's just the armour that confuses me.
Any other thoughts are appreciated.
EDIT - I forgot to add my 3rd question.
Last edited by Kassad; Jun 05, 2008 at 04:33 AM // 04:33..
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Jun 05, 2008, 04:28 AM // 04:28
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#2
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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sentinels armor is not better then survivor (to me at least)
sup runes are bad use minor ones
weapons should be +30 15^50 ebon, zealous, vampiric unless the build calls for other stats
generally (assuming shock axe) i'd run a mix of survivor and radiant (helps with shock and frenzy cost) with +1 strength +1 ax +50 health Stone Fist and then vitae/attunement on the rest its really preference from there
armor settings can be used for all other warrior builds really just change +1ax to whatever wep your using. If running a hammer build radiant is not needed as you'll be using flail
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Jun 05, 2008, 06:28 AM // 06:28
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#3
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Ascalonian Squire
Join Date: Feb 2006
Location: Middle of nowhere, U.S.A.
Guild: [LGBT]
Profession: A/
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Essentially Ravager's response, but more in-depth:
Quote:
Originally Posted by Kassad
1. Is a Sup weapon rune really worth the +3 compared to minor +1? Does 2 ranks in weapon attribute make that much diff?
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Actually, you'll want to run 14 weapon mastery for a pair reasons:
1. -75 health is bad nowadays, especially for the negligible increase in damage it offers in exchange, and accounting for death penalty's -health as well. >_>;
2. Autoattacks at 14 axe mastery/swordsmanship will never crit for more than 59, thus not triggering [Spirit Bond] if it's on a target you're attacking.
Quote:
3. Sup absorp rune in pvp is rubbish isn't it?
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Yeah, it kind of is. It's global, sure, but it's just physical, and a miniscule amount of -physical damage at that, especially when you're already always sitting at +100AL vs. physical before shield armor is added in.
Quote:
(I run all 3 weapons so im guessing a hammer would have diff armour setup then sword/axe)
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I think most people run survivor on all armor, save for one spot which would be Stonefist, unless they're shockaxe; in that case, they usually use radiant on chest/legs, I think. Stonefist is too good to pass up, regardless of your build(unless you don't have [Bull's Strike], in which case, /slap.)
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Jun 05, 2008, 06:55 AM // 06:55
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#4
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Frost Gate Guardian
Join Date: Apr 2008
Guild: Order of the Flameseekers [NL]
Profession: W/
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1. -75hp is not worth dealing 2 more damage each hit
2. more HP is helps the monk keeping you alive. I usually have 600hp, which gives the monks more time for WoH/ZB
3. yup, quite
you might want to take a rune of clarity (blind & weakness - 20% duration on you)
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Jun 05, 2008, 07:01 AM // 07:01
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#5
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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Sub absorption is fairly decent come VoD, which seems to be what most people play for these days.
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Jun 05, 2008, 10:57 AM // 10:57
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#6
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Kassad
1. Is a Sup weapon rune really worth the +3 compared to minor +1? Does 2 ranks in weapon attribute make that much diff?
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No, don't bother. Note previous comments about triggers on Spirit Bond etc.
Quote:
Originally Posted by Kassad
2. Is sentinel's insignia (armour vs ele with str 13) better then survivors (+ hp)?
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+hp is decent all the time, though I also run a few pieces of Radiant if I have shock. There is only one situation where I run Sentinels, see below.
Quote:
Originally Posted by Kassad
3. Sup absorp rune in pvp is rubbish isn't it?
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Pretty much.
Quote:
Originally Posted by Kassad
(I run all 3 weapons so im guessing a hammer would have diff armour setup then sword/axe)
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I sometimes run Sentinels on Hammer Warriors to make up for the lack of a shield, and the fact you run 14 strength (for Enraging) so weakness wont RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO your armor bonus.
As for runes:
Head: Minor weapon.
Chest: Sup Vigor
Gloves: Minor strength/tactics.
Legs: Clarity
Feet: Restoration
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Jun 05, 2008, 04:28 PM // 16:28
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#7
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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Thanks all for the info and advice. I'm now using minor weapon rune and a clarity rune, with the absorp rune taken out.
(JR, I like your armour set up so i'm using it)
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Jun 05, 2008, 09:05 PM // 21:05
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#8
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Desert Nomad
Join Date: Feb 2006
Location: USA: liberating you since 1918.
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Every warrior is going to give you something a little different; I myself prefer a few more points of energy, and others would say that is terribad. Health is probably your safest bet.
Head: Survivor's minor weapon
Chest: Survivor's clarity
Arms: Stonefist strength/vitae (strength for break points)
Legs: Survivor's restoration/vitae
Feet: Survivor's sup vigor
+30/-20% blind shield (although blind isn't much a problem these days...)
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Jun 05, 2008, 09:26 PM // 21:26
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#9
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Ascalonian Squire
Join Date: Jan 2008
Guild: Prar
Profession: R/
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Sups are fun on axes because they raise your crit chance and damage that extra bit, but I wouldn't bother on swords or axes.
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Jun 05, 2008, 09:26 PM // 21:26
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#10
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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I have been running for over a year+;
+hp on helm(weapon rune)
+e on chest(sup vig)
+strength on gloves(stonefist)
+e on legs+reduce cripple
+hp on boots+blind reduce
Right now depending on the build and with all the ele dmg floating around sentinels might be good.
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Jun 05, 2008, 10:09 PM // 22:09
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#11
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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You'd be pretty dumb to run Sentinel's right now with all the weakness floating around (unless you run 14 str).
On the 2 bars I usually run (shock axe & hammer) I run energy. I just like it and I don't find the extra health necessary, I get more kills with the extra energy. I just stay alive by playing smart.
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Jun 05, 2008, 10:22 PM // 22:22
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#12
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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Quote:
Originally Posted by skakid9090
Sups are fun on axes because they raise your crit chance and damage that extra bit, but I wouldn't bother on swords or axes.
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swords or hammers*
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Jun 06, 2008, 01:38 AM // 01:38
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#13
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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Just a quick hint,if you're running a conjure its good to run a sup seeing as your going to probaly activate the PS/SB anyways.
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Jun 06, 2008, 01:58 AM // 01:58
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#14
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Delta Formation [DF]
Profession: W/
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Quote:
Originally Posted by Mr Fizzle
Just a quick hint,if you're running a conjure its good to run a sup seeing as your going to probaly activate the PS/SB anyways.
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That shouldn't be a reason to run as up. Why would you want to hit a heavily protted target anyway?
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Jun 07, 2008, 05:55 AM // 05:55
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#15
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Krytan Explorer
Join Date: Aug 2006
Guild: Lowbird Academy [LoW]
Profession: W/
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Dont run sups unless your name is chop chop.
Mr fizzle does have a point regarding the conjure(and SoH for that matter)/sb comment but i still think a minor will be better for health reasons.
For insignia's, survivors>sentinels currently, for weakness reason.
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Jun 11, 2008, 04:36 AM // 04:36
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#16
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Ascalonian Squire
Join Date: Dec 2007
Guild: NIS
Profession: W/
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for my shock axe:
H:Survivor | minor Axe
C:Radiant| minor strenght
A:Survior | sup vigor
L:Radiant | clarity
F: stonfist | sup absorbation
25 energy,600 hp,shoul be good.
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